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Setting the Mood: Exploring Lighting and Mood in Game Art 

iXie gaming

Faster but less realistic, it determines colors based on how much of each pixel is covered by light. Tips for Aspiring Game Artists Whether you’re new to game art or have years of experience, mastering lighting can greatly enhance your creativity and storytelling. Plan for lighting early, from concept art to level design.

Art 52
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new Quake map: There's a Certain Slant of Light

Radiator Blog

To signal to the player that, yes, this box is supposed to be just a box, I had to spend 10 times longer making this box, to ensure every pixel was in place. I'm proud of this moment, leveraging some recent dynamic lightmap tech built into Copper. Labor evokes thickness, depth, and mass. Ornament has a function! Because brutalism.

Texture 130
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GLES2 and GDNative, progress report #6

Mircosoft Game Dev

This is a screenshot that displays the object-space position of each pixel as the color. That was fixed by reflecting the view-vector with the normal of the current pixel. It halves the resolution of the image until there's only one pixel left. Done May 2018. enviroment relections. cubemap filtering. implement BRDF. omni lights.

Pixel 52