Remove Asset Remove Fighting Remove First person
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Wrapping up 2023 • Celebrating the life and works of solo developers

PreMortem.Games

To get the cars drifting, Haman fixed a fundamental flaw in the Unity assets he used: “Two lines of nasty-hack later and the cars felt great and realistic.” I’m really very fast at creating artwork and assets. But why work solo? “I Manzano endured the rough times though and managed to finish the game.

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Amazon GameLift achieves 100 million concurrently connected users per game

AWS Games

Scaling with Amazon GameLift Once youve integrated the game server with Amazon GameLift , upload the game server executable and any dependent assets as a Build and create a Fleet to run in AWS. This can lead to anything from elevated game start times to a complete collapse of availability, potentially ruining launch day.

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Reality, Upgraded: Navigating VR/AR Gaming with Alex Silkin

Game Dev Unchained

” In recent years, VR has evolved into an integral part of the gaming landscape, with first-person shooters often becoming more immersive in virtual spaces. He concluded, “I think there’s obviously enough space for these two to kind of fight it out.”

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The Forgotten City (2021) revisited

Radiator Blog

Since then, the mod makers have remade it into a UE4 standalone time loop first person RPG called. The individual assets seem nice, but together they sort of clash -- a random junk prop will have the 4k photogrammetry HDR treatment, overwhelming the nearby gameplay pickup that you're actually supposed to notice. Take that, god!

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How Call of Duty Mobile left $100M on the Table

Deconstructor of Fun

However, Tencent loves to make its internal developers fight over the same prize, even if it means making the same game twice. Many of the reviews of these earlier games took issue with a lack of content and frustrating first-person controls. TiMi’s port of PUBG was called PUBG: Army Attack.

Mobile 52
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2022 Predictions #2 How to win after Fortnite's and Why Going Cross-Platform is Mandatory for Mid-Core Games

Deconstructor of Fun

This is perhaps because successful assets are very expensive and it is cheaper for an existing 4X publisher to launch and scale new titles rather than to acquire and operate existing games that have already scaled. Unlike with Sniper games, you could move and you were actually fighting other players.