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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

How do top game studios maintain a constant flow of high-quality assets without bottlenecks? With the right strategies, game studios can accelerate asset creation, streamline workflows, and maintain artistic consistency, ensuring their live-service games remain visually compelling and player-focused. Key solutions: (i).

Art 52
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GenoTerra - The finished prototype.

Mnenad

I used GenoTerra to research and reflect about the design process using procedural generation in the creation of base shapes that the designer/s in a studio can use to create a more coherent game world. “Open World Games" have the potential for countless hours of exploration and fun through their huge game worlds.

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Unity Environment Design Tutorial: How I Built This World in 24 Hours

SOVEREIGN MOON

hours of gameplay and therefore my goal is to create an open world where my character can explore 6 different micro-environments each taking about 15 minutes to complete and each with their own set of obstacles, characters and stories. Time Chunks: The first game element I play with is time. I want a game with roughly 1.5

Asset 52