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#Drive Rally by Pixel Perfect Dude is a love letter to the golden age of rally games

PreMortem.Games

The low-poly racing game, developed by Polish indie developer Pixel Perfect Dude , feels like a love letter to the PlayStation 1 era of rally games, where you could actually name the top drivers and the cars they drove. So, what sets our game apart is its blend of authentic ’90s rally racing experience with modern gaming mechanics. “We

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Daniel Macharia’s bold leap from banking to video games

PreMortem.Games

He fell in love with driving games like C3 Racing, Forza, Turismo, and Project Scars. He chuckles when he recalls his first encounter with C3 Racing, “I remember the controller shook and I was so startled I dropped it. From then on the racing games took a back seat and all we did was play Tekken at that arcade.”

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Little Racer – General and Development

The Knights of Unity

Toys for which you had to build a track yourself and then simply put them on it, and race with your friends just by pressing a button! You can play campaign mode with your friends or/and with AI, build custom tracks and then race on them in the party mode! It all started when we were just kids playing slot cars toys, do you know those?

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2022 Predictions #3 Sports Games Get Beaten from a Pillar to a Post

Deconstructor of Fun

Sports & Racing Games in 2021. In our Taxonomy found on Sensor Tower, we break down Sports into two genres: Sports and Racing. The racing genre is further broken down into Racing Simulators, Kart Racing, Arcade Racing, and Drag Racing. Kart Racing declined due to some reasons.

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The Final 100 Play-Tests: How to Put Final Touches on a Board Game

Brand Game Development

I wait until I have all the art assets I need. It’s too much of a pain in the butt to try to do this on Tabletop Simulator and you need data based on the real physical experience. That’s a flaw in a racing game. The final 100 play-tests start once I feel a game is basically where I want it to be.

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Schedule for GodotCon 2018 in Pozna?

Mircosoft Game Dev

A presentation/discussion about the approach to the code and assets structure, and how it works for your team depending on the composition and experience of said team. Talk: Nonconventional games: Godot in medical simulation | Ilaria Cislaghi ( QbieShay ). Talk: But where are your scenes? Wojciech Chojnacki ( czlowiekimadlo ).

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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. An open-world social simulation of a whole human civilization on Mars. I started working full time on Repunk in 2022 and decided to use Unity for multiple reasons: familiarity, access to good looking assets, and great licensing terms.

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