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Work within the supplied KitBash3D Mission to Minerva Houdini file — all assets and associated materials are already loaded and ready to use. Organize assets into groups (e.g., Create new groups to separate geometry or use the groups provided by KitBash3D, which are especially handy for splitting up assets for destruction or animation.
Fortunately the Unity 3D platform has a great selection of packages and assets to accelerate the build of tools, models, shaders, sound effects, animations etc. Unity Technologies Assets. The Addressable Asset System allows the developer to ask for an asset via its address. Once an asset (e.g. Terrain Tools.
But before I explain the narration, I want to jump back in time when I started building the endless terrain generator. At that time, I wanted to make use of the fact that the terrain was procedurally generated and I could make big changes in the topography by just slightly tweaking some variables according to my needs.
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