Remove Baking Remove Balance Remove Collision
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Pushing Unity to the Limit: How to Optimize Performance for AAA-Quality Gameplay 

iXie gaming

Reduce variants, embrace GPU instancing, and bake lighting when possible. Budget them like you would any feature, and when possible, bake effects directly into scene assets. Filter collisions with layers, and calibrate FixedUpdate() intervals to suit gameplay needs. Smarter code results in smoother gameplay.

AAA 52
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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

Last but not least, lightmaps baking is now done using the GPU to speed up the process significantly. Volumetric fog is making its first appearance in Godot 4, balancing a realistic look and fast performance, thanks to the use of temporal reprojection. With that done, it was time to improve the user side of things.

Beta 52
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Among Us VR dev talks about how to create immersive worlds

Game Analytics

So many games have that question baked into their core. If the frame rate drops too much, or there’s a problem with the floor collision, and you fall off the map, it can be extra bad for the player. A collision glitch like that in a PC game that may be funny or silly is a lot more intense in VR.” Does it feel good when playing?

Dev 91