Remove Baking Remove Cinematics Remove Lightmap
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How to Use Unity Cinemachine Virtual Cameras

Game Designing

This can be ideal for cinematics who have been looking for a way to fully automate in game camera systems. As of yet, there is no distributed baking. This basically means you can only bake lightmaps using a single machine. If this sounds like a foreign language to you, don’t worry.

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Godot 3.1 is out, improving usability and features

Mircosoft Game Dev

Use baked lightmaps instead. New track type: Animation (play animations of sub-animation player, allowing complex cinematics). As this back-end is intended to run on the lowest end hardware possible, shaders need to be kept very small. As such all lighting is done by using a forward multi-pass approach. New track type: Bezier.

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