Remove Baking Remove Clipping Remove Data
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Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

Lightmap baking improvements Clay John changed the logic for baking direct lighting in LightmapGI to spread it over multiple frames, avoiding a spike of computation that can lead the OS to trigger TDR , resulting in a crash of the GPU context ( GH-102257 ). Rendering: 2D: Fix clip children and rendering artefacts ( GH-102161 ).

Beta 77
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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

. • Fixed an issue where Mesh objects created through MeshUtils.createMesh caused data anomalies. Editor • Support baking high-precision lighting maps to get a better baking effect. When the user turns on high-precision lightmap baking, 16-bit colors are used instead of 8-bit colors, and AO channels are baked separately.

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[Tutorial]Static-Occlusion-Culling, A great solution for improving culling performance during rendering - Guide to Cocos Cyberpunk Source Code

Cocos

Tips : Some people may not be able to distinguish between culling and clipping, here is a brief explanation. Clipping : Refers to cutting off the parts that are outside the boundary, leaving only the parts inside the boundary. Bake : Click to bake. property get bake () { return false; } set bake (v) { this._startBake();

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A day in the life of a narrative designer

Game Global

This is a clip of the Heider-Simmel animation. Wrangling a dialogue system, from data entry all the way through to troubleshooting or bug fixing, is a common requirement. What are the common technical pitfalls to avoid with regard to font choices, text string composition (especially regarding item names), baked-in text, etc?