Remove Baking Remove Cross platform Remove Pixel
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Shaping the Future of Graphics with NVIDIA Technologies in Unreal Engine 5

Nvidia

DLSS uses advanced AI rendering to produce image quality comparable to native resolution, and in some cases even better quality, while only conventionally rendering a fraction of the pixels. Additional benefits include: NVIDIA Image Sharpening with a spatial upscaler and sharpening algorithm for non-RTX GPUs for cross-platform support.

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Web editor running the "Ninja Adventure" demo from the eponymous CC0 asset pack by Pixel-Boy and AAA. x ), which provides us with more reliable cross-platform implementations than the ones we had so far. It was reusing parts of the code for baking GIProbes, and that made it quick but not great in terms of quality.

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Godot 3's renderer design explained

Mircosoft Game Dev

Added to that fact, Vulkan still has years to go until it's properly supported in most desktop and mobile platforms, which makes it unattractive to implement for us (as it means considerably more effort to write, debug and maintain). This allows beautiful mixing between baked and real-time. Perform Subsurface Scattering.

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