Remove Baking Remove Culling Remove Open World
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Through Occlusion Culling the performance improves due to effective rendering of objects which extend past visible camera range. Open-world multiplayer games experience smooth performances when they implement LOD together with occlusion culling systems.

Games 52
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Setting the Mood: Exploring Lighting and Mood in Game Art 

iXie gaming

Tools and Techniques Game artists use different lighting tools to create realistic worlds. Example: Bright sunlight in an open-world game) Point Light. A fast method for calculating lighting in big, open spaces where traditional methods would be too slow. Baked Lighting. Voxel Cone Tracing. Light Probes.

Art 52
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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

For the first time ever, Godot also comes with a GI technique that can be used with large open worlds — signed distance field global illumination ( SDFGI ). Last but not least, lightmaps baking is now done using the GPU to speed up the process significantly. Similarly support for AMD’s Fidelity FX Super Resolution 1.0 (FSR

Beta 52