Remove Baking Remove Culling Remove PC
article thumbnail

Lesson 6: Game Mode, Play Mode, and Scenes

Game Designing

And we’ll do lots of baking: Lightmaps with multiple Scenes Navmesh data with multiple Scenes Occlusion Culling data with multiple Scenes Lesson 6 Video Transcript Hey there everyone. 01:49) Of course, for PC, that’s what we have selected here. Welcome back to another Unity tutorial.

Code 52
article thumbnail

Godot 3's renderer design explained

Mircosoft Game Dev

This ensures great compatibility with all desktop PCs, mobile devices and WebGL 2. On objects that provide their own baked AO, this value is harcoded to 0, to avoid SSAO from interfering with them. This allows beautiful mixing between baked and real-time. Rasterizer design. Godot uses OpenGL ES 3.0 Perform Subsurface Scattering.

Render 52