New improvements for GPUParticles in Godot 4.0
Mircosoft Game Dev
OCTOBER 7, 2020
They are dynamic and can be moved around in real-time, colliding with any particle system which matches the cull mask. Baked SDF Collision. It bakes an area of a custom resolution as a signed distance field. This type of collision works over a large area and is ideal for terrain, as well as for excluding rain, snow, smoke, etc.
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