Remove Baking Remove Cutscenes Remove Mesh
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How to Use Unity Cinemachine Virtual Cameras

Game Designing

You have to pay for extra plug-ins to export, for example, FBX meshes out of an engine. As of yet, there is no distributed baking. This basically means you can only bake lightmaps using a single machine. This is great for replacements and cutscenes, especially those that have variable scenarios. Limitations on exporting.