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At Logic Simplified , a leading game development company , we created an FPSgame Mr. 45. This is the workflow for creating a AAA model of an AK-47, using Maya, Substance Designer, Substance Painter and Marmoset. With that I have to create a low poly model of the gun on which we will bake the high poly details.
This is similar to my tactics games writeup and Enderal (huge Skyrim mod) writeup where I spoil some interesting gamedesigner / systems design things. I don't discuss much of the game narrative. I assume general gamedesign knowledge but minimal Deathloop-specific knowledge.
As a consequence, most Chinese players had only played CoD offline campaigns, since there were no official servers running in China, and their experience of the franchise was less around the twitch-y FPS brand CoD was known for, and more about cinematic single player missions.
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