Remove Baking Remove Game Designer Remove Lightmap
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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

Just set up the probe bounds and do a fast pre-bake of static objects. No lightmaps or anything of the sort are required, providing a very quick and efficient workflow. For low-end systems or mobile devices, we provide a more classical lightmapping workflow. It's also very easy to use.

Render 52
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How to Use Unity Cinemachine Virtual Cameras

Game Designing

In short, Unity Cinemachine opens up an entirely new world of opportunities for animation, game design and development, and directors working with virtual cameras. As of yet, there is no distributed baking. This basically means you can only bake lightmaps using a single machine. What Is Unity Cinemachine?