Remove Baking Remove Game Designer Remove Prop
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From Concept to Completion: Navigating the Game Art Production Pipeline 

iXie gaming

Pre-production lays the foundation for artistic direction, ensuring that all visual elements align with the games mechanics, worldbuilding, and narrative. This stage involves close collaboration between game designers, art directors, and concept artists. Adding Realism & Depth A 3D model without textures is lifeless.

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Deathloop deconstruction / design thoughts

Radiator Blog

This is similar to my tactics games writeup and Enderal (huge Skyrim mod) writeup where I spoil some interesting game designer / systems design things. I don't discuss much of the game narrative. I assume general game design knowledge but minimal Deathloop-specific knowledge. And they usually do!

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Call of Duty: Online is dead. Long live Call of Duty: Online!

Deconstructor of Fun

On the PVP front, the team launched modes like ‘Little Dark Room,’ a free-for-all gunfight born out of a game glitch, where players were placed in a small, pitch black map where the light was only generated by muzzle flashes, or Machine Battlefield, an asymmetric mode with humans battling mechs with different powers.

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