Remove Baking Remove Mesh Remove Sprite
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Billboard Sprites reduces GPU processing through the use of simple models for distant objects. The use of simple colliders should include box and sphere types instead of complex mesh colliders to minimize processing requirements. The utilization of Baked Lighting for static region precomputation results in enhanced runtime performance.

Games 78
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Godot 3.1 is out, improving usability and features

Mircosoft Game Dev

Use baked lightmaps instead. Godot now supports 2D meshes , which can be used from code or converted from sprites to avoid drawing large transparent areas. CSG tools have been added for fast level prototyping, allowing generic primitives and custom meshes to be combined via boolean operations to generate more complex shapes.

Feature 52