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A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds (new in 3.2.4 HTML5: Merged code for web editor prototype ( GH-42790 ).
A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds. HTML5: Merged code for web editor prototype ( GH-42790 ).
A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). HTML5: Merged code for web editor prototype ( GH-42790 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ). Physics: Various bug fixes for 2D and 3D.
Building upon the initial prototype , we've now reached a state where we're happy to release the Web editor in sync with the native version, so you can find the latest stable version on editor.godotengine.org. It was reusing parts of the code for baking GIProbes, and that made it quick but not great in terms of quality.
A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds. HTML5: Merged code for web editor prototype ( GH-42790 ).
A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds. HTML5: Merged code for web editor prototype ( GH-42790 ).
A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds. HTML5: Merged code for web editor prototype ( GH-42790 ).
This seemed like a great idea at the beginning, but ended up giving us many problems, such as: Bad performance on old mobile/desktop hardware which wasn't designed for the more modern rendering techniques being used. Incompatibility with older mobile devices which do not support OpenGL ES 3.0. On mobile, as OpenGL ES 3.0
A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). HTML5: Merged code for web editor prototype ( GH-42790 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ). The main changes coming in Godot 3.2.4
A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). HTML5: Merged code for web editor prototype ( GH-42790 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ). The main changes coming in Godot 3.2.4
A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). HTML5: Merged code for web editor prototype ( GH-42790 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ). The main changes coming in Godot 3.2.4
A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). HTML5: Merged code for web editor prototype ( GH-42790 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ). The main changes coming in Godot 3.2.4
A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). HTML5: Merged code for web editor prototype ( GH-42790 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ). The main changes coming in Godot 3.3
A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). HTML5: Merged code for web editor prototype ( GH-42790 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ). The main changes coming in Godot 3.3
Making Call of Duty free Back when CoDO was conceived, consoles didn’t officially exist in China, AAA Mobile gaming was not yet a ‘thing’ and PC gaming mostly happened at Internet Cafes, where gamers paid to sit in front of computers to play, watch videos, eat, smoke and chat. Nobody believed mobile shooters could be big in the west.
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