Remove Baking Remove Open World Remove Racing
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Open-world multiplayer games experience smooth performances when they implement LOD together with occlusion culling systems. The utilization of Baked Lighting for static region precomputation results in enhanced runtime performance. Billboard Sprites reduces GPU processing through the use of simple models for distant objects.

Games 78
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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

For the first time ever, Godot also comes with a GI technique that can be used with large open worlds — signed distance field global illumination ( SDFGI ). Last but not least, lightmaps baking is now done using the GPU to speed up the process significantly.

Beta 52