Remove Baking Remove Prop Remove Shaders
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From Concept to Completion: Navigating the Game Art Production Pipeline 

iXie gaming

Shaping the Games Look & Feel Concept art acts as the visual blueprint for the games characters, environments, and props. Why it matters: Efficient UV mapping and normal map baking allow high-detail textures to be applied to low-poly models, preserving visual fidelity without unnecessary computational overhead.

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Little Racer – 3D Art

The Knights of Unity

We created 4 UV sets of each car and wrote a shader that swaps them. Players are able to create their own tracks using road parts, obstacles and props. Majority of props work on the same principles as the rest of assets. That allows us to reduce the size of the game. Track components .

Art 52
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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

Moving forward, Joe will continue to refine and improve the look of the fur, adding a dither effect to the hair shader to soften the edges of each card. Next, Pete exported the hair cards into Unreal in order to build a universal hair shader that could then ultimately be applied to every fur-havin' character in Kristala.

Dev 52