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Q&A: Real-Time Ray Tracing in a Cinematic Scene

Nvidia

Six years ago, real-time ray tracing was seen as a pipe dream. Back then, cinematic-quality rendering required computer farms to slowly bake every frame. Six years ago, real-time ray tracing was seen as a pipe dream. What is the difference between path tracing and ray tracing?

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Webinar: Top 11 Questions from “Ray Tracing with Unity’s High Definition Render Pipeline”

Nvidia

The recent webinar shares how to use Unity’s High Definition Render Pipeline (HDRP) wizard to enable ray-tracing in your Unity project with just a few clicks. The recent webinar shares how to use Unity’s High Definition Render Pipeline (HDRP) wizard to enable ray-tracing in your Unity project with just a few clicks.

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Essential Ray Tracing SDKs for Game and Professional Development

Nvidia

To help them achieve this goal, NVIDIA has pioneered real-time ray tracing hardware with the launch of the RTX 20 series. Traditionally, most lighting is baked offline, computing just a handful of “hero” dynamic lights at runtime. From the beginning, NRD was specifically designed to work well with low ray budgets.

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Try NVIDIA Game Development SDKs in the Interactive RTX Technology Showcase

Nvidia

Today, NVIDIA released RTX Technology Showcase – an interactive demo built from NVIDIA’s RTX Unreal Engine 4.26 RTX Technology Showcase project files are also available for further guidance and discovery of the benefits that ray tracing and AI brings to your projects. Branch (NvRTX).

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Shaping the Future of Graphics with NVIDIA Technologies in Unreal Engine 5

Nvidia

NVIDIA strives to simplify adoption of our technologies for developers to get hands on with leading-edge RTX technologies. NVIDIA is supporting the launch of Unreal Engine 5 with key RTX technologies.Tens of thousands of developers leverage NVIDIA technologies and Unreal Engine to propel their games and experiences to the next level.

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Theia Interactive Generates Realistic and Interactive Scenes with DLSS and RTX Global Illumination

Nvidia

Because the lighting is baked in, it’s difficult to test out multiple lighting scenarios. Theia could have pre-baked all of the configurator customization options, but that would have resulted in thousands of configurations for custom models. So pre-baking all of those options would have been nearly impossible.

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Game Development – New Resources from GTC 21

Nvidia

Developers, engineers, artists and leaders from game studios across the world gathered virtually at this year’s virtual GTC to learn how the latest NVIDIA technologies are revolutionizing game development. Demos RTX Technology Showcase Experience the latest NVIDIA RTX technologies available in Unreal Engine 4.