Remove Baking Remove Sprite Remove Texture
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Use Compressed Textures : Textured images can be saved with lower resolutions while compressed formats such as ASTC and DXT1 and DXT5 reduce memory usage without quality reduction. Texture Atlasing combines multiple textures into one atlas to lower the number of texture switches that occur.

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Enhancing Mobile Game Performance: Essential VFX Techniques for Visual Excellence 

iXie gaming

Techniques such as using lower-resolution textures, controlling particle spawn rates, and optimizing the lifespan of particles can significantly reduce the load on the GPU. Efficient Use of Textures Textures are a significant component of mobile game visuals, but high-resolution textures can quickly consume memory and processing power.

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Godot 3.1 is out, improving usability and features

Mircosoft Game Dev

Use baked lightmaps instead. Godot now supports 2D meshes , which can be used from code or converted from sprites to avoid drawing large transparent areas. Additionally, a noise texture can now be used as a resource, which generates noise on the fly. As such all lighting is done by using a forward multi-pass approach.

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