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The Story of Oscar Esio and Africacomicade’s Community Impact

PreMortem.Games

The connections and skills gained at MEST empowered Esio to build a platform that facilitates collaboration across Africa, connecting stakeholders and resources efficiently. ” While Ogunyebi and Abdulkabir balance full-time jobs alongside their commitments to the company, Esio remains actively involved.

Build 186
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QORPO brings generative AI features to AneeMate with AWS

AWS Games

The AWS team has been so helpful in showing us how to use new technology, like generative AI, so that we can focus more of our resources on developing games and testing out innovations instead of building every piece ourselves. QORPO has collaborated with more than 50 esports teams and leading gaming guilds.

AI 84
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It seems in competitive games with a healthy pro/esport community, balance is often different between the pro and casual levels. E.g. Class A tends to dominate Class B at the pro level, but Class B tends to dominate Class A at the casual level. If you try to make Class A relatively more powerful to make the experience better the majority of players, it will only exacerbate the imbalance among the minority of pros (which damages the health of the pro community). How do you prioritize/negotiate?

Ask a Game Dev

In such situations, it’s important to figure out why professional players are able to realize so much more potential with a particular class/character/build/etc. while more casual players cannot. Generally, that means the additional performance must come from two things at the pro level - a high bar for execution (e.g.

UX 52
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It seems in competitive games with a healthy pro/esport community, balance is often different between the pro and casual levels. E.g. Class A tends to dominate Class B at the pro level, but Class B tends to dominate Class A at the casual level. If you try to make Class A relatively more powerful to make the experience better the majority of players, it will only exacerbate the imbalance among the minority of pros (which damages the health of the pro community). How do you prioritize/negotiate?

Ask a Game Dev

In such situations, it's important to figure out why professional players are able to realize so much more potential with a particular class/character/build/etc. while more casual players cannot. Generally, that means the additional performance must come from two things at the pro level - a high bar for execution (e.g.

UX 52
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Are Video Games A Hobby?

Game Designing

You can also turn your hobby into a career by getting into esports and livestreaming. Where a gamer is placed on the scale is all about balance. Three-Step Process of Building New Habits Developing habits and addictions involves these three steps: 1. Gaming: Hobby vs. Addiction Is gaming a hobby or an addiction?

Games 52
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2020 Predictions #9: Newcomers Will Reimagine Card Battlers

Deconstructor of Fun

Hearthstone’s recent sets have also caused balance problems for the game, and in the time it takes to adjust, players churn at higher rates. Magic is trying to establish itself as a premier esport, so we can look to Twitch to gauge Magic’s success in that arena: From sullygnome.com, daily average viewers for Hearthstone and MTG on Twitch.

Mobile 52
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Riot's Runeterra Declares War Against Blizzard's Hearthstone

Deconstructor of Fun

Players collect cards, which they use to build decks, which they use to compete with one another. A rough metaphor would be like party-building in an RPG, except instead of customizing the characters in your party, you customize which characters go in your party, and you can choose from among hundreds of characters to do so.

Content 52