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Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”

PreMortem.Games

RimWorld is balanced around sitting on a single map, with everything easily accessible. Planning out code structure was exceedingly difficult, nobody had experience with it and official documentation was sparse to say the least, according to Hermann. Interacting with the wider world is entirely optional.

Dev 104
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Old World Designer Notes #3: One Unit per Tile

Designer Notes

The big change that always gets mentioned when going from Civ 4 to Civ 5 is one-unit-per-tile (1UPT), which is interesting as 1UPT is purely a mechanical – as opposed to thematic – change. Generally speaking, opinions were divided over (although largely in favor of) the success of one-unit-per-tile.

Tile 40
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Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”

PreMortem.Games

RimWorld is balanced around sitting on a single map, with everything easily accessible. Planning out code structure was exceedingly difficult, nobody had experience with it and official documentation was sparse to say the least”, according to Hermann. Interacting with the wider world is entirely optional.

Dev 118
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Old World Designer Notes #2: City Sites

Designer Notes

In the original version, one player discovered that the optimum strategy was to cover every fourth tile on the board with a city, a mind-numbingly boring strategy that was always the best choice. Namely, building an urban improvement and producing a specialist on any tile extend the city borders in all six directions.

Tile 52
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Marvel Snap - The Definitive Deconstruction

Deconstructor of Fun

They've created a system where players can copy a deck code from anywhere online and easily paste it into the game to create that deck. This system has created amazing virality, as players can easily share their deck codes on platforms like Reddit or Marvel Snap Zone, leading to constant changes in the game's meta.

Feature 95
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Adventures in Map Zooming, Part 1: Realtime Image Scaling

Grid Sage Games

open for full size) Okay so each tile actually occupies four times the usual amount of space, but what we mean here is that the cell dimensions are doubled. open for full size) Okay so each tile actually occupies four times the usual amount of space, but what we mean here is that the cell dimensions are doubled.

Render 52
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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

As users, please report all bugs that you encounter and provide as much detail as you can (including screenshots, code, and where possible, a minimal reproduction project). While our existing integration testing can highlight critical issues preventing the code from compiling or running, it does little to ensure the stability of the engine.

Beta 52