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#Drive Rally by Pixel Perfect Dude is a love letter to the golden age of rally games

PreMortem.Games

The handling definitely leans towards arcade-style physics and is designed to offer a balance between being accessible and challenging. “We Achieving the right balance was not an easy feat according to Szpiczakowski. “We We want it to appeal to both casual gamers and racing enthusiasts.

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Modernizing the Data Center with Accelerated Networking

Nvidia

When dealing with large data flows, Ethernet switches that implement adaptive routing algorithms can dynamically load-balance the data across the network, prevent congestion, and reduce latency. Switch multipathing and packet spraying techniques can further enhance network efficiency, ensuring timely data arrival and minimizing bottlenecks.

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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

Volumetric fog is making its first appearance in Godot 4, balancing a realistic look and fast performance, thanks to the use of temporal reprojection. Those now come with support for attractors, collision , trails , sub-emitters and manual emission. You can configure the effect globally, or define specific areas with FogVolume nodes.

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Stunt supervisor: Fairy behind the scenes

Filmustage

Many superhero blockbusters use a combination of these two techniques to achieve the perfect balance between naturalness (as much as it is possible in movies about superhumans) and fantasy. Stuntmen had to act out a real race with collisions, pushing, and contact so that the film turned out to be extremely natural.

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The Art of 2.5D: How It’s Redefining Game Design 

iXie gaming

Fighting Games: Clarity & Competitive Balance Street Fighter IV and Guilty Gear Strive use 3D character models but restrict movement to a 2D plane, ensuring precise hitboxes and predictable spacing. is a playground for creative expression, balancing modern mechanics with timeless design principles.

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Among Us VR dev talks about how to create immersive worlds

Game Analytics

If the frame rate drops too much, or there’s a problem with the floor collision, and you fall off the map, it can be extra bad for the player. A collision glitch like that in a PC game that may be funny or silly is a lot more intense in VR.” You’re rendering everything twice You have two screens you’re working with.

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Module 3: Attack of the Snake (Lessons 7-9)

Game Designing

The discussion emphasizes balancing randomness to maintain fairness and enhance player satisfaction, sometimes even tweaking probabilities in the player’s favor to foster a sense of achievement and prevent frustration. So let’s add an event collision with the snake. And the function is called game restart.

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