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#Drive Rally by Pixel Perfect Dude is a love letter to the golden age of rally games

PreMortem.Games

So, what sets our game apart is its blend of authentic ’90s rally racing experience with modern gaming mechanics. The handling definitely leans towards arcade-style physics and is designed to offer a balance between being accessible and challenging. “We We want it to appeal to both casual gamers and racing enthusiasts.

Pixel 156
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Modernizing the Data Center with Accelerated Networking

Nvidia

When dealing with large data flows, Ethernet switches that implement adaptive routing algorithms can dynamically load-balance the data across the network, prevent congestion, and reduce latency. Switch multipathing and packet spraying techniques can further enhance network efficiency, ensuring timely data arrival and minimizing bottlenecks.

Data 52
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Stunt supervisor: Fairy behind the scenes

Filmustage

The mechanism is a metal rod, on one side of which the actor is attached, and the stuntman himself is dressed in a green or blue suit and controls the ring at the other end. Many professional stuntmen, like Monique Canderton (link to the IMDb profile ), argue that it is impossible to replace the Wires mechanisms.

Film 52
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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

Volumetric fog is making its first appearance in Godot 4, balancing a realistic look and fast performance, thanks to the use of temporal reprojection. Those now come with support for attractors, collision , trails , sub-emitters and manual emission. You can configure the effect globally, or define specific areas with FogVolume nodes.

Beta 52
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The Art of 2.5D: How It’s Redefining Game Design 

iXie gaming

to deliver fluid animation, layered environments, and tight control mechanics. Fighting Games: Clarity & Competitive Balance Street Fighter IV and Guilty Gear Strive use 3D character models but restrict movement to a 2D plane, ensuring precise hitboxes and predictable spacing. Grid-based gameplay thrives in a fixed 2.5D

Art 52
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When Class Ends, Curiosity Begins: RP4K’s Secret to Lifelong Coders

Real Programming

Collision detection. Every game mechanic, from character movement to score tracking, is powered by logic, structure, and mathematical thinking. If a student missed a step, misunderstood a mechanic, or wants to replicate an effect on their own, the recording lets them follow along again. But then the school week picks up.

Code 52
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Among Us VR dev talks about how to create immersive worlds

Game Analytics

That’s interesting and new gameplay for Among Us” There were plenty more features and mechanics the team considered adding. If the frame rate drops too much, or there’s a problem with the floor collision, and you fall off the map, it can be extra bad for the player. You wonder, can I trust them or not?

Dev 91