Remove Balance Remove Concepts Remove Fighting
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Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”

PreMortem.Games

Eugene, the solo developer behind Voidmaw , has spent three years crafting Katanaut , a fast-paced action-roguelite where players embody a katana-wielding astronaut fighting to escape a collapsing space station. And of course, balancing everything like coding, art, marketing, and playtesting can be exhausting.

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How to Make Board Game Rules

Brand Game Development

A mechanic is the concept behind the game and the rule is the way that it’s handled to ensure balance.” ” Rules are really tricky to do right because you have to serve two purposes: balance the game and communicate clearly. Making Balanced & Clear Rules. Rules vs. Rulebooks. Avoid false choices!

Balance 130
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Pandemic: Getting People to Work Together

Brand Game Development

Pandemic blows the minds of a lot of new gamers because it’s often the game that introduces the concept of cooperative board game play. You play as members of the CDC fighting four pandemics, each of which are constantly threatening to wipe whole metropolitan areas off the map. Others may focus heavily on finding the cures.

Fighting 130
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Enticing mix of genres in Ghibli-inspired The Brew Barons by Lifetap Studios

PreMortem.Games

We never want the player to feel too powerful, playing more of an underdog role, thus our heroes fight back and repel the pirates with water based weaponry and equipment normally used for farming irrigation. Fortunately with so much water all around the player is never too far from a refill to keep the fight going.”

Studios 104
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Patreon October Updates

Sirlin

Though you might as well wait until next week because there will be a balance update within a week. Finally, we discuss what Geiger's moves will be in the Fantasy Strike fighting game. Last and certainly not least, I plan to post a new playable version of Fantasy Strike, our simple-yet-deep fighting game (for the $25+ patrons).

Fantasy 52
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How to Design the Mechanics of Your Board Game

Brand Game Development

The core engine is the bare minimum set of mechanics and concepts you need to have a functioning (but not necessarily fun) game. I’ve listened to so many designers describe how through play-testing, a game came out dramatically different then their initial concept because the new version was more fun. Smash Bros.

Mechanics 130
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Digital Illustration Course: Student review, career journey, & advice

CG Spectrum

Quick side note: when I first started out trying to get into the entertainment industry, it was as a concept artist. It was illustration that made me tick much more than the concept art box. Don’t get me wrong, I still work on and enjoy concept art, just nowhere near as much as illustration. What good would that be in a fight?

Art 105