Remove Balance Remove Concepts Remove Point and Click
article thumbnail

Enticing mix of genres in Ghibli-inspired The Brew Barons by Lifetap Studios

PreMortem.Games

Thus I make an effort to use purchased art assets only as a starting point to then be modified into something more unique and fitting of the aesthetic.” “We built a prototype in our spare time and saw the potential. ” Elaborating on the game’s aesthetics, Hartley feels particularly proud of the plane shader. .”

Studios 104
article thumbnail

Passionate Resilience: The Rise of Pineapple on Pizza Studios with Kushal Sithlu

PreMortem.Games

His turning point came in 2019 at Comic Con Africa, where he discovered a Game Design degree at Wits University’s stand. “I Once I started programming, the logic just clicked. Concept art for upcoming game Moya Sithlu and his family moved to Durban from East London when he was in grade 10. It was like a rhythm I loved.

Studios 129
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

How To Play-Test the Rules of Your Board Game

Brand Game Development

Click this picture for some backstory! This is to make sure the game is – on some fundamental level – balanced. Brandon: Later, once you start doing private testing, a lot of balance issues start coming out of the rules. Where in an MMORPG world, that concept is very straightforward. Many people were confused.

Mechanics 130
article thumbnail

Kyzrati’s Game Design Philosophy

Grid Sage Games

Recently a player asked me a question regarding my game balance philosophy, and while I can often respond to queries by pointing to some previous article, despite all my writing and no doubt occasionally touching on related topics, I had yet to explicitly do any sort of summary of the philosophy behind my gamedev work. Difficulty.

article thumbnail

8 Signs Your Game is Ready for Blind Play-Testing

Brand Game Development

Click here – it will take you right to the updates at the bottom of the page. Highways & Byways is ready for blind play-testing, and I’ll be spending this weekend setting up a plan on how I’m going to coordinate testing from this point forward. Period, point blank. Need help on your board game?

article thumbnail

What Web3 Games Should Learn from Designing Fun Game Markets

Deconstructor of Fun

At every point in the skill spectrum, players should see a path to improve, as well as see greater winnings as a result of their improvement. Clicking on dots that move around a screen may be tedious. However, if the dots are monsters and clicking shoots a fireball, it becomes fun. Skill curve.

Games 52
article thumbnail

How Dream11 uses an in-house scaling platform to scale resources on AWS for efficiency and reliability

AWS Games

AWS provides tools such as AWS EC2 Auto Scaling and Elastic Load Balancing to automate horizontal scaling and distribute traffic across multiple resources. Additionally, proactive capacity redistribution introduces further delay in restoring balanced backend systems.