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Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”

PreMortem.Games

And of course, balancing everything like coding, art, marketing, and playtesting can be exhausting. Something I want to feel in a game rather than a structured concept. I sketch things out by hand, hang up the drafts all over my wall using tape and sit on the ideas, prototype mechanics, and just see what clicks.

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Fly into the unknown with Void Sails by Ticking Clock Games: “We’re self-funding our debut”

PreMortem.Games

“From there, we kept exploring and experimenting, refining the concept into a story-driven adventure where players have real narrative agency aboard their flying ship, says Casals Meet deadlines Ticking Clock Games was founded in the summer of 2023 by Game Designer Roman Gushcha and Casals, who met while working in Poland.

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How To Play-Test the Rules of Your Board Game

Brand Game Development

Click this picture for some backstory! This is to make sure the game is – on some fundamental level – balanced. Brandon: Later, once you start doing private testing, a lot of balance issues start coming out of the rules. Where in an MMORPG world, that concept is very straightforward. Many people were confused.

Mechanics 130
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8 Signs Your Game is Ready for Blind Play-Testing

Brand Game Development

Click here – it will take you right to the updates at the bottom of the page. Highways & Byways is ready for blind play-testing, and I’ll be spending this weekend setting up a plan on how I’m going to coordinate testing from this point forward. Period, point blank. Need help on your board game?

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Passionate Resilience: The Rise of Pineapple on Pizza Studios with Kushal Sithlu

PreMortem.Games

His turning point came in 2019 at Comic Con Africa, where he discovered a Game Design degree at Wits University’s stand. “I Once I started programming, the logic just clicked. Concept art for upcoming game Moya Sithlu and his family moved to Durban from East London when he was in grade 10. It was like a rhythm I loved.

Studios 129
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Enticing mix of genres in Ghibli-inspired The Brew Barons by Lifetap Studios

PreMortem.Games

Thus I make an effort to use purchased art assets only as a starting point to then be modified into something more unique and fitting of the aesthetic.” “We built a prototype in our spare time and saw the potential. ” Elaborating on the game’s aesthetics, Hartley feels particularly proud of the plane shader. .”

Studios 104
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The Difference Between a Logline, Synopsis, and Treatment

Filmustage

The logline delivers the core concept in just one sentence. A well-crafted treatment becomes the blueprint that changes a concept into a viable screen project. Writers balance detailed scene descriptions with engaging narrative flow , ensuring every element serves the story's core purpose.

Writing 52