Remove Balance Remove Concepts Remove Retail
article thumbnail

How to Design the Mechanics of Your Board Game

Brand Game Development

The core engine is the bare minimum set of mechanics and concepts you need to have a functioning (but not necessarily fun) game. I’ve listened to so many designers describe how through play-testing, a game came out dramatically different then their initial concept because the new version was more fun.

Mechanics 130
article thumbnail

Digital Illustration Course: Student review, career journey, & advice

CG Spectrum

Oliver Harbour tolerated his retail management job, but it didn't fulfill him. Quick side note: when I first started out trying to get into the entertainment industry, it was as a concept artist. It was illustration that made me tick much more than the concept art box. Baba Yaga concept art. This also applies to edges.

Art 105
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

What Web3 Games Should Learn from Designing Fun Game Markets

Deconstructor of Fun

If you replaced Gamestop with a staid company like Sherwin-Williams Paint, retail traders would show far less interest. For example, a balance patch to Skyweavers that changes the power (and thus price) of different cards will shake up the market considerably. One method is to reset player skill levels by changing the rules.

Games 52
article thumbnail

We Dwell in Possibility as queer gardening simulation

Radiator Blog

In her excellent book Narrative As Virtual Reality , Marie-Laure Ryan outlines some common understandings of virtual: virtual as "digital": inspired by computer concepts like virtual memory. The word "virtual" does a lot of work, so much that we rarely question what we even mean by "virtual." So should police exist in this garden?