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It isn’t easy balancing a busy schedule , and you don’t want to get your child’s hopes up for a fun online coding class only to have them dashed because they’re the lone student. RP4K begins at the start, diving into real math and coding concepts to build a custom video game that even young kids can manage.
Key concepts A few key concepts used in this example are outlined below. The most common quantization used for this LoRA fine-tuning workflow is 4-bit quantization, which provides a decent balance between model performance and fine-tuning feasibility. Use a sandbox environment to try the code for yourself.
Of course this change comes with significant balance repercussions, which we’ll cover when we get to discussing that topic further below. Some concepts: More enemies could show up? I’ve already reused a slightly altered version of this in the new DSF maps, and balance-wise don’t find it suitable for Garrisons anyway.
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