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What had been brewing on PC for years before with games like Counter-Strike, was now dominant cross-platform and reaching the “masses” on console. New Entrants are Struggling to Break-In While elder games have been fighting over a stagnant TAM of players, new entrants have struggled to gain traction into the market.
Read on for all the latest updates in this version of Yomi, or check out this post on Designing Yomi to learn more about the game itself or this post about Game Balance and Yomi to see what goes into balancing hundreds of matchups. Yomi is a fighting game in card form and it's the competitive card game you should be playing.
Yomi is a fighting game in card form and it's the competitive card game you should be playing. Just like in a fighting game, you have to learn your character's strengths and weaknesses, read your opponents' tendencies, and land combos when you can. (It's already on iOS, the web , and in physical form.)
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Heres why it remains a preferred choice for developers: Precision Gameplay : The fixed camera perspective eliminates unpredictable depth issues, ensuring tighter platforming, precise hitboxes, and strategic clarity. This makes it ideal for fighting games, Metroidvanias, and RPGs. Artistic Flexibility : Unlike full 3D, 2.5D
The effect of the release highlights the importance of balancing between releasing things quickly and testing. Fighting Games. All are the same within the Fighting games. While the genre is mature, there’s definitely space for massive fighting games - assuming that it would have sufficient RPG depth and a first-class IP.
Nearly all major studios from NetEase to Tencent and Ubisoft are betting on survival-oriented extraction shooters as the next big thing on all platforms. The most important thing with Vigor is that it manages to maintain a balance between punishing survival of hardcore extraction shooters leading to a bit more accessible player experience.
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