The next big step: Godot 4.0 reaches Beta
Mircosoft Game Dev
SEPTEMBER 15, 2022
Last but not least, lightmaps baking is now done using the GPU to speed up the process significantly. Volumetric fog is making its first appearance in Godot 4, balancing a realistic look and fast performance, thanks to the use of temporal reprojection. Similarly support for AMD’s Fidelity FX Super Resolution 1.0 (FSR
Let's personalize your content