Remove Balance Remove Culling Remove Lightmap
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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

Last but not least, lightmaps baking is now done using the GPU to speed up the process significantly. Volumetric fog is making its first appearance in Godot 4, balancing a realistic look and fast performance, thanks to the use of temporal reprojection. Similarly support for AMD’s Fidelity FX Super Resolution 1.0 (FSR

Beta 52
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Setting the Mood: Exploring Lighting and Mood in Game Art 

iXie gaming

Too much can make the game look washed out or fake, so aim for a balance that fits the game’s overall artistic vision. Balance Realism and Performance. Aim to balance amazing lighting with smooth gameplay. Optimize your lighting by using techniques like Levels of Detail (LODs) and culling. Texture Compression.

Art 52