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The game utilizes dedicated servers to handle real-time interactions, player movements, and voice chat across multiple virtual worlds. Optimizing bandwidth usage through data compression and server load balancing is crucial for large-scale multiplayer experiences. What worked?
For the first time ever, Godot also comes with a GI technique that can be used with large openworlds — signed distance field global illumination ( SDFGI ). Volumetric fog is making its first appearance in Godot 4, balancing a realistic look and fast performance, thanks to the use of temporal reprojection.
Tools and Techniques Game artists use different lighting tools to create realistic worlds. Example: Bright sunlight in an open-world game) Point Light. Too much can make the game look washed out or fake, so aim for a balance that fits the game’s overall artistic vision. Balance Realism and Performance.
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