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How Cons Can Help You Get Your Board Game into Retail

Brand Game Development

If you want to get your board game into retail, you’ve probably heard the advice “go to cons.” Why are cons so useful for getting into retail or even launching a Kickstarter? Below, you will find an edited transcript of our video call, transcribed by Scribie. Look around for the retailers. Molly: Yeah.

Retail 130
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How to Design the Mechanics of Your Board Game

Brand Game Development

What follows is a lightly edited transcript of our direct messages on Discord. In a game I co-designed with Matt Greenleaf, which is currently unpublished, I had come up with a mechanic that was whenever a player made a move, the game state would either go to imbalance or balance. Jesse and I will explain further.

Mechanics 130
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Istanbul Gaming Summit 2023

Deconstructor of Fun

You can find edited highlights of each talk below, and videos of each session – just hit play to start watching. Diversify revenue model Cilingir urged game-makers with games skewed heavily toward either ad or IAP-based monetisation to balance their revenue mix.

Games 59
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The Lost Ark Has Found its Way

Deconstructor of Fun

This post is written by the fantastic Game Bakery substack team of Chase, Zixuan, Haiyin, Caitou, Fish, Amy, Chow, Jing, Wanzi and edited by Caitou, Rob. Balancing relies heavily on gear, maps are crowded with question marks, Boss fights feature repetitive mechanisms. Introduction: Is MMO in the West ready for a new chapter?