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Balancing creativity and deadlines in game development

Game Developer

The article offers a framework for managers to balance creativity and deadlines, ensuring the timely delivery of a great game.

Balance 309
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The art of game balance: evolution

Game Developer

First of a three-part series on combat-focused game balance design, exploring its evolution and showcasing successful case studies.

Balance 284
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I designed economies for $150M games—here's my ultimate handbook

Game Developer

After 5 years designing game economies generating $150M+, I've compiled my knowledge into a detailed 7-chapter guide on game economy, balance, and monetization.

Balance 321
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The eye of the beholder: Measuring player success in photography games

Game Developer

An exploration on how different photography games measure player progress, and how to balance progression metrics and artistic freedom.

Balance 320
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Difficulty curves: how to get the right balance

Game Developer

Your difficulty curve has a major role to play in preventing players from churning in your games.

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Finding a New Balance Between AI and Beneficial Bugs

Game Developer

'Bugs are an integral part of games culture and the social networks that games build around themselves.'

Bug 264
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Solo dev Josh Salley (HALbot Studios) “I believe in keeping a good work life balance”

PreMortem.Games

Josh Salley has always been a big fan of gaming, but thought that game development was out of his reach. “I I just assumed game development involved writing code all day.” I have always been a huge gamer, but never imagined I want to actually make games. I believe in keeping a good work life balance.

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