Remove Balance Remove Game Engine Remove Lightmap
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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

Last but not least, lightmaps baking is now done using the GPU to speed up the process significantly. Volumetric fog is making its first appearance in Godot 4, balancing a realistic look and fast performance, thanks to the use of temporal reprojection. However, we still try to provide a migration path for your projects.

Beta 52
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Setting the Mood: Exploring Lighting and Mood in Game Art 

iXie gaming

Lighting changes in the game as you play, making the environment more interactive. This makes the game run faster since it doesn’t need to calculate the lighting all the time. These effects can make a game look much better, but it’s important not to overdo it. Balance Realism and Performance. Iterate and Test.

Art 52