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In Pirofauna by Polish indie studio Petums, fire is the hero of the forest

PreMortem.Games

But not in the world Tomasz Ostafin, founder of indie studio Petums , is creating. Therefore, for balance, I create such a positive image of fire. Pirofauna is the second game by tiny indie studio Petums. I really visualize everything, next steps, ideas and prototypes. Petums is actually just me.

Indy 249
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Kazakhstan-based Goodwin Games takes us on an emotional adventure in Selfloss

PreMortem.Games

Set in a beautiful, Slavic-inspired world, Selfloss by Kazakhstan-based indie studio Goodwin Games is an adventure that explores themes of grief, healing, and resilience. The indie game development community here in Almaty is almost non-existent,” he says. However, the lack of a local community hasn’t been a significant obstacle. “I

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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

Polish indie studio Eleven Puzzles has been making a name for themselves as the creators of some fine cooperative puzzle games, like Unsolved Case and Unboxing the Cryptic Killer. “The balancing of the game between two players,” Olczyk explains. Their latest project, Parallel Experiment, is their most ambitious title yet.

Puzzle 138
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Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”

PreMortem.Games

German indie developer Vivid Storm Interactive is a three person team that started when they launched a Kickstarter campaign for Ascent of Ashes in 2021. RimWorld is balanced around sitting on a single map, with everything easily accessible. Godot doesn’t feel quite as chaotic as Unity did at times.

Dev 104
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Unity vs. Unreal Engine: Which is Better for Android Game Development?

Big Games

What makes it special is that it is well-liked among indie designers and large studios. The Blueprint system allows for faster prototyping. Advantage A faster learning curve allows quicker game development, which is ideal for startups & indie developers. Advantage Budget-friendly for indie game creators and startups.

Engine 52
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Indie dev studio Wikkl Works takes virtual rock climbing to New Heights

PreMortem.Games

The idea for New Heights emerged as a personal prototype, driven by the desire to create a game focused on exploration rather than violence. To strike a balance, the team aimed to automate as much of the body movements as possible while retaining the meaningful choices that players make while climbing.

Indy 104
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From Music to Games: Dominique Gawlowski’s journey to shaping Free Lives’ culture

PreMortem.Games

This warmth is a hallmark of Free Lives, the South African indie game development studio behind Playtopia. It was founded in 2018, and is Africa’s first annual Indie Games & Immersive Arts festival and conference. So, we use a model where we pay people 10,000 Rand to create a playable prototype in two weeks.

Games 163