Remove Balance Remove Lightmap Remove Render
article thumbnail

The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

We know many users are excited about the coming improvements to 2D and 3D rendering in 4.0. Over the last few years we have completely overhauled the Godot renders. They now target Vulkan by default and we have created them with future support for Direct3D 12 and other rendering APIs in mind. We haven’t forgotten about 2D.

Beta 52
article thumbnail

Cocos Creator 3.8 Post-Process Shader Writing (2/2) Advanced

Cocos

Preface In the last article , Kylin shared how to add your own post-effect Shader in the custom render pipeline in Cocos Creator 3.8. There is no effect because the corresponding rendering code has not yet been implemented. Writing Render Code The post-processing pipeline in Cocos Creator 3.8 name : the effect’s name.

Shaders 98
article thumbnail

Setting the Mood: Exploring Lighting and Mood in Game Art 

iXie gaming

Too much can make the game look washed out or fake, so aim for a balance that fits the game’s overall artistic vision. Realistic Lighting In realistic games, lighting mimics real-world behavior using accurate physics and rendering. Balance Realism and Performance. Aim to balance amazing lighting with smooth gameplay.

Art 52