Remove Balance Remove Lightmap Remove Texture
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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

Last but not least, lightmaps baking is now done using the GPU to speed up the process significantly. Volumetric fog is making its first appearance in Godot 4, balancing a realistic look and fast performance, thanks to the use of temporal reprojection. Scripts can still be used for additional tweaks, thanks to the new plugin interface.

Beta 52
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Cocos Creator 3.8 Post-Process Shader Writing (2/2) Advanced

Cocos

Prioritize the scene to use lightmap to bake AO so that even if HBAO is turned off, the effect is still not bad. Performance Post-rendering reads and writes to the frame buffer multiple times, requiring high GPU bandwidth, pixel fill rate, and texture fill rate. sum += texture(outputResultMap, v_uv1).rgb Use with caution.

Shaders 98
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Setting the Mood: Exploring Lighting and Mood in Game Art 

iXie gaming

These are pre-made textures that store lighting info for objects that don’t move. Texture Compression. Makes texture files smaller, speeding up loading times and using less memory. Too much can make the game look washed out or fake, so aim for a balance that fits the game’s overall artistic vision.

Art 52