Remove Balance Remove Simulation Remove Terrain
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#Drive Rally by Pixel Perfect Dude is a love letter to the golden age of rally games

PreMortem.Games

The handling definitely leans towards arcade-style physics and is designed to offer a balance between being accessible and challenging. “We This approach allows players to experience the thrill of rally racing without the steep learning curve often associated with simulation-style games.

Pixel 156
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Solo dev Dr.Kucho fights for true video games: “People play guided tours now”

PreMortem.Games

Players don’t want a video game, they want a simulation of a video game. Something that seems to offer a challenge, but is actually a perfectly balanced system so that no one ever feels frustrated. The size gives the advantage that you can see much more terrain, so the action is much more interesting.

Fighting 222
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Godot Showcase - Lumencraft developer talks about his experience

Mircosoft Game Dev

The game is made in Godot Engine 3, with many custom-made technologies that enable a fully destructible environment, fluid simulation and dynamic lighting. We knew that we needed custom modifications for destructible terrain, dynamic lightning, and support for thousands of swarm monsters. You can find it on Steam and GOG.

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We Dwell in Possibility as queer gardening simulation

Radiator Blog

all drawings by Eleanor Davis "We Dwell in Possibility" (WeDIP) is a new queer gardening simulation game about planting bodies and ideas, and watching them grow into a kinetic landscape. It's a zoomed out perspective, it's not immersive, it's a simulation. Naked simulated AI people ("peeps") arrive and flow across the terrain.

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On Backtracking in Roguelikes

Grid Sage Games

In a game setting, though, this can be quite an annoyance from a design perspective (harder to balance!) While on the subject of realism, it also makes plenty of sense you can go back to collect resources left behind earlier. Architecture.

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The Depth Project

Game Design Advice

I want to know if there is some specific structural quality that is shared by Chess and Go and Poker and Bridge and Magic: the Gathering, some recognizable topological feature of their state space terrain. And if there is then I want to see it, and be able to talk about it and reason about its ramifications. What depth isn’t.

Feature 40
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That Lonesome Valley as cowboy coin crusher

Radiator Blog

Longtime readers may remember my white working class British masculinity simulator Hard Lads , so I'm certainly not unsympathetic to this premise. Balancing the weight of each system was difficult. see: "CRT Simulation in Super Win the Game" ). It already feels so fraught to me.

Pixel 52