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Developers may produce a hype video showcasing cinematics and gameplay. For independent studios, creative marketing strategies like crowdfunding and early-access Beta releases play a crucial role. Playtesters are vital in finding bugs, glitches, and potential issues.
Holding true to the spirit of Maniac Mansion (dollhouse view, no close-ups or cinematic presentation (think about the difference between Maniac Mansion and DotT)) saved us a lot. Lancelot's Hangover: After beta testing, what do you do if you realize a series of puzzles doesn't work. That's a normal part of the design process.
Holding true to the spirit of Maniac Mansion (dollhouse view, no close-ups or cinematic presentation (think about the difference between Maniac Mansion and DotT)) saved us a lot. Lancelot’s Hangover: After beta testing, what do you do if you realize a series of puzzles doesn’t work.
For feedback, opt for playtests or betas instead. “Gamers on Steam don’t want to watch cinematics; they want to watch gameplay.” “Once somebody can lay money down and get your game, the die is cast, the concrete is set,” states Zukowski. Ensure your Steam page is up well in advance.
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