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Garrisons 2.0

Grid Sage Games

For Beta 12 I decided to include it on the patron feature voting list, and… it won. The amount of content variety offered by the original Garrison design was more suited to a lower visitation rate, not the “I’m going to play almost my entire run inside these things” which it had become for some people.

Beta 52
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“Post-Balance” Cogmind Item Expansion

Grid Sage Games

Beta 11 was a huge milestone in Cogmind development, having completed a comprehensive review of all items and their stats and mechanics in order to rebalance where necessary, a process I wrote about in detail last year. There’s already a ton of core content--many hundreds of hours worth. Lots and lots of fun.

Balance 52
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Gameplay Testing: What Is It and How Does It Work? 

iXie gaming

Gameplay testing , also called playtesting, is the process of having testers play a game to identify issues, collect feedback, and enhance its quality before official release. Final Testing As your game nears completion, perform a final round of testing, also known as beta testing.

Bug 52
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Rebalancing Cogmind

Grid Sage Games

The first part of this so-called “Great Utility Update” began during Alpha 12 with a few fundamental mechanical changes, but since then the project remained on the to-do list until 1) even more content was added to the game, and 2) we collected more info about what items people were and were not using, and why.

Balance 52
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Navigating the Switch: A Comprehensive Guide to Testing Nintendo Switch Games 

iXie gaming

User Feedback Collect and analyze feedback from real users through playtesting and beta testing sessions. Testers should adhere to non-disclosure agreements, respect intellectual property rights, and maintain confidentiality regarding game content and development processes.

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7 Odd Roadblocks Rookies Face In The Stages Of Game Development

Big Games

For independent studios, creative marketing strategies like crowdfunding and early-access Beta releases play a crucial role. Regular software updates, including game-balancing patches and new downloadable content (DLC), keep the game fresh and engaging. Playtesters are vital in finding bugs, glitches, and potential issues.

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Full UI Upscaling, Part 5: Completion and Demos

Grid Sage Games

Such a button was already added to Beta 13 to support the occasional longer item/effect descriptions, but was given new purpose for the very rare possibility that a robot might have too many total lines in its info window, in which case one way to cut it down to size is to put excess resistances in a popup window. It was a lot.

Demo 52