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Darner's Digest, vol. 3: on the Yarn Spinner v2.0 release + a YS primer

Radiator Blog

preview versions / betas over the last few years, with several debates and redesigns that have finally culminated in this version. Some games do all their cutscene scripting and even enemy AI in Yarn Spinner, because really, it's just a simple scripting language that does whatever you tell it to do. for Unity release.

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Sandbox vs themepark

Raph Koster

It was like resetting a little stage-play; the NPC actors hit their marks and reappeared at their start location. It famously only added any crafting because the dev team saw it in UO during beta. Breadcrumbs, dialogue trees, cutscenes, progression paths. Earlier in MUD design, these zones even “repopped” all at once.

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The Lost Ark Has Found its Way

Deconstructor of Fun

Animation: Two perspectives, the separation of cloud and mud Lost Ark has a sincere visual performance, among which are various cutscenes from a top-down perspective. Despite the game’s powerful use of top-down view, the live cutscenes of Lost Ark are full of bugs. The rough cutscene). The grand scene).

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Tryhard dev log - Cutscene and Game Scripting with Yarn Spinner v3.0 beta

Radiator Blog

In our upcoming game Tryhard , we have cutscenes and dialogue and level scripting like many other RPGs. beta 2 as our main scripting and story plugin. Ive written about Yarn in the past and I'm finding this fresh new version 3 to be a great upgrade with useful features, even while in beta. beta label scare you!

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