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We have reached the first beta release for the 4.4 This officially marks the start of feature freeze for 4.4. We wont risk merging any new features or risky bug fixes until after we release 4.4 Highlights Many features originally intended for 4.3 New in Beta 1! release cycle. and begin preparing for 4.5.
Release Candidate on the horizon we continue to release beta snapshots frequently and relentlessly! Such cadence allows us to better measure the overall stability and quickly catch regressions, especially when a lot of features are worked on at the same time. Unfortunately, we also have to rollback one of the core animations features.
beta 11 , we found a lot of regressions – as we expected! As the pace intensifies in the lead-up to the first Release Candidate, we decided to make more frequent beta snapshots for testing. when dealing with PackedArrays) which many beta 11 users experienced ( GH-71228 ). A lot more GDScript fixes and improvements! What's new.
has been in beta for over two months , and the overall feature completeness, stability and usability have improved a lot during that time. Some big changes in this beta: Android: Enable GLES3 support ( GH-69355 ). GDScript: Loads of follow-up improvements to recent fixes in beta 5 and 6. C#: Tons of improvements!
beta 1 in September, and that was a big milestone on our journey to finalize our next major release – be sure to check out that blog post if you haven't yet, for an overview of some of the main highlight of Godot 4.0. Since then, we've been releasing new beta snapshots every other week, and this is now the 5th beta. What's new.
which is the Release Candidate : all features are in place, the most critical regressions have been tackled, and so were confident that its now ready for production use. beta 1 blog post , so if you havent read that one, have a look to be introduced to the main new features added in the 4.4 feature release.
beta 11 , we found a lot of regressions – as we expected! As the pace intensifies in the lead-up to the first Release Candidate, we decided to make more frequent beta snapshots for testing. when dealing with PackedArrays) which many beta 11 users experienced ( GH-71228 ). A lot more GDScript fixes and improvements! What’s new.
Right, yet another beta build, but this one is so much closer to the release candidate ;). More seriously, we are quite happy with the current state of the master branch and a lot of important bug fixes have been made since the previous beta 4. The features. For changes since the last beta build, see the list of commits.
It's only been a few days since beta 4 , but we're making very good progress on polishing the 3.1 beta, with many bugs being fixed every day. For now, we're still calling this one beta 5 , as there are some critical bugs left that we want to fix before RC 1. beta 4 and 3.1 This beta is built from commit c54330c.
s development officially entered the beta stage last week, which coincides for us with what we name the feature freeze : from now on, no new features will be merged in the master branch, as the focus will be fully on fixing existing issues to stabilize the current feature set. Don't worry though, Godot 3.1 Disclaimer.
stable, we plan to release beta builds frequently to have broad testing on the latest fixes and spot any regression. beta 11 with over 110 commits made since beta 10 a few days ago. beta 10 and 3.1 This beta is built from commit e930fb9. beta 6 is that the Windows binaries are now properly code signed.
stable, we plan to release beta builds frequently to have broad testing on the latest fixes and spot any regression. beta 8 with close to 50 commits made since beta 7 a few days ago. beta 7 and 3.1 This beta is built from commit a32b26d. This will be fixed shortly in beta 9. The features. Disclaimer.
stable, we plan to release beta builds frequently to have broad testing on the latest fixes and spot any regression. beta 10 with 70 commits made since beta 9 a few days ago. beta 9 and 3.1 This beta is built from commit e930fb9. beta 6 is that the Windows binaries are now properly code signed. The features.
Since there were a number of big changes though I opted for making it another beta, and if all goes well testing it we should have a RC 1 in coming days. IMPORTANT: This is a beta build, which means that it is not suitable for use in production, nor for press reviews of what Godot 3.2 The features. Disclaimer.
beta 1 one month ago! But the “1” in beta 1 means that it’s only the first step of the journey, and like for the alpha phase, we’re going to release new beta snapshots roughly every other week. We’re now at beta 3, making good progress on fixing the issues that testers are reporting. We released Godot 4.0 Major changes.
beta 1 one month ago! But the "1" in beta 1 means that it's only the first step of the journey, and like for the alpha phase, we're going to release new beta snapshots roughly every other week. We're now at beta 3, making good progress on fixing the issues that testers are reporting. We released Godot 4.0
stable, we plan to release beta builds frequently to have broad testing on the latest fixes and spot any regression. beta 9 with close to 50 commits made since beta 8 a few days ago. beta 8 and 3.1 This beta is built from commit a5370b1. beta 6 is that the Windows binaries are now properly code signed.
Again close to two weeks since beta 2 , time runs fast! With beta 2, we upgraded Mono to version 6.6.0 The Mono build for beta 2 did not run properly on Windows, and we are still hard at work trying to solve that together with upstream. beta 1 , or wait for 3.2 beta 4 which should have fixed Mono 6.x The features.
beta 1 , and many high priority bug reports have been fixed since then. We're now publishing a new beta 2 snapshot for testers to work with. s usability and features. beta 1 and 3.1 This beta is built from commit 1efd37f. version includes all the new features (and subsequent bugs!) beta 2 now bundles mono 5.18
After another two weeks since our previous beta build , here comes Godot 3.2 beta 4 , bringing back the Mono build for all supported platforms (including Android and WebAssembly, new in Godot 3.2). Since then, Hein-Pieter spent some time debugging and fixing our cross-compilation issues. The features. Disclaimer.
release with bug fixes in 3.2.1 , we're now looking at integrating some new features that didn't make it into the 3.2 We already had two betas , and here's the next round with Godot 3.2.2 is going to add 5 major features: C# support for the iOS platform , courtesy of Ignacio ( neikeq ). After refining our Godot 3.2
beta 2 last week, and our new beta 3 snapshot is a lot closer to what we want the final 3.1 beta 2 and 3.1 This beta is built from commit a851033. version includes all the new features (and subsequent bugs!) The features. features this month ( 2D meshes , 2D skeletons and AnimationTree docs).
stable, we plan to release beta builds frequently to have broad testing on the latest fixes and spot any regression. beta 6 with close to 150 commits made since beta 5 a few days ago. beta 5 and 3.1 This beta is built from commit 30a4723. version includes all the new features (and subsequent bugs!)
stable, we plan to release beta builds frequently to have broad testing on the latest fixes and spot any regression. beta 7 with close to 25 commits made since beta 6 a few days ago. beta 6 and 3.1 This beta is built from commit e30ce69. version includes all the new features (and subsequent bugs!)
Nevertheless, other contributors have kept working in the meantime, and some of the Godot Sprint attendees also did some welcome bugfixing, so we have enough content for a new beta 4 build. beta 3 and 3.1 This beta is built from commit 17809ca. version includes all the new features (and subsequent bugs!) The features.
beta 1 development snapshot , it's time for another beta release to bring us closer to the final 3.0 beta 2 today, you can probably assume that 3.0 This release fixes many of the issues that you reported while testing beta 1 , so it should be a lot more stable. Three weeks after our 3.0 Disclaimer. Bug reports.
Yet another snapshot on the way to the feature-packed Godot 3.2.2! This beta 4 fixes some regressions and adds more bug fixes to make the upcoming release even better. is going to add 5 major features: C# support for the iOS platform , courtesy of Ignacio ( neikeq ). stable, which is why we publish this beta build now.
release with bug fixes in 3.2.1 , we're now looking at integrating some new features that didn't make it into the 3.2 We published a first beta a few weeks ago, and here's the next round with Godot 3.2.2 is going to add 5 major features: C# support for the iOS platform , courtesy of Ignacio ( neikeq ). Notably, Godot 3.2.2
After three well-tested and quite stable alpha builds, we're now ready to enter the beta stage for the upcoming Godot 3.2 beta 1 as our next iteration, fixing various issues from previous builds. release as stable as possible with continuously increasing the scope of its new features. The features. is released.
The Mono binaries in this beta appear not to work properly on Windows and macOS, so unless you're running Linux, it is recommended to stay with 3.2 beta 1 or compile from the master branch if you use C#. We published a first beta build for Godot 3.2 We published a first beta build for Godot 3.2 The features.
This new beta 5 comes with 4 weeks' worth of bugfixes and enhancements over the previous dev snapshots, as well as some nice new features. Moreover, there have been many fixes to features introduced in previous betas, so make sure to test this build and ensure that everything works as you'd want it. beta 5).
works well, we can take some time to add new features to the 3.2 This first beta build already includes a number of them which have been worked on by core contributors, with notable mentions to: Android App Bundle and subview embedding support. The main new features in need of testing are highlighted in bold. Bug reports.
This new beta 4 adds a new round of bugfixes and enhancements over the previous dev snapshots, as well as some nice new features. Additionally, beta 4 adds support for MP3 loading and playback ! and included in this beta are: Android App Bundle and subview embedding support. a lot of work is also being done on the 3.2
Adding to the first beta version from last month ago, we now have even more great features coming in 3.2.4: And there's even more in the works that will be included in future beta builds. The main new features in need of testing are highlighted in bold. beta 2). branch for the upcoming Godot 3.2.4. Bug reports.
This new beta 3 build comes shortly after last week's beta 2 to fix some of the regressions and bugs reported against that release. This update also re-adds UWP templates which we missing in beta 1 and beta 2 due to a temporary buildsystem issue. beta 3, only classical build for now). beta 3). Highlights.
release is going to be packed with many new features. With this beta 6 build, there are several recently merged changes that will require heavy testing to be stabilized before 3.2.4-stable: In this beta, the dynamic BVH is the default option for both physics and rendering. New CPU lightmapper (new in beta 6). Highlights.
release will provide a number of new features which have been backported from the 4.0 We had a beta 2 build ten days ago , and a number of issues have since been found and fixed, so it's time for Godot 3.4 If you already reviewed the changelog for the previous beta, you can skip right to the differences between beta 2 and beta 3.
release, which is already quite feature-packed a mere 3 months after the 3.3 beta 2 , even though we never had a formal beta 1 announcement on this blog. beta 1 is available for download for comparison purposes, but since it had a major regression on C# support on Windows , I skipped its blog post. Highlights.
release will provide a number of new features which have been backported from the 4.0 This beta 4 build provides additional features and fixes to bugs reported against previous builds. If you already reviewed the changelog for the previous beta, you can skip right to the differences between beta 3 and beta 4.
release will provide a number of new features which have been backported from the 4.0 This beta 5 build provides additional features and fixes to bugs reported against previous builds. If you already reviewed the changelog for the previous beta, you can skip right to the differences between beta 4 and beta 5 ( part 1 , part 2 ).
release will provide a number of new features which have been backported from the 4.0 This beta 6 build provides additional features and fixes to bugs reported against previous builds. If you already reviewed the changelog for the previous beta, you can skip right to the differences between beta 5 and beta 6.
has been in beta for over two months , and the overall feature completeness, stability and usability have improved a lot during that time. Some big changes in this beta: Android: Enable GLES3 support ( GH-69355 ). GDScript: Loads of follow-up improvements to recent fixes in beta 5 and 6. C#: Tons of improvements!
beta 1 in September, and that was a big milestone on our journey to finalize our next major release – be sure to check out that blog post if you haven’t yet, for an overview of some of the main highlight of Godot 4.0. Since then, we’ve been releasing new beta snapshots every other week, and this is now the 5th beta. What’s new.
is turning out to be quite feature-packed and we've been taking the time to iterate with four beta snapshots. is going to add 5 major features: C# support for the iOS platform , courtesy of Ignacio ( neikeq ). beta 4 have been renamed in preparation for the addition of GLES3 batching, see this Pull Request ).
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