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Updates to NVIDIA’s Unreal Engine 4 Branch, DLSS, and RTXGI Available Now

Nvidia

Branch offers all of the benefits of mainline UE4.26, while providing some additional features: Faster ray tracing NVRTX includes a number of improvements to ray tracing performance. Hybrid Translucency Another way to do ray traced translucency, with greater compatibility, speed and rendering options.

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NVIDIA at GDC 2021: RTX and AI Sees New Platforms, New Development Tools, New Updates, and a New SDK

Nvidia

Increasingly, game developers are making full use of real-time ray tracing and AI in their games. Increasingly, game developers are making full use of real-time ray tracing and AI in their games. Now, NVIDIA ray tracing and AI are making their premiere on Arm and Linux systems.

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NVIDIA Announces Nsight Graphics 2021.1

Nvidia

To enable this, set the ‘Capture Type’ to ‘One-shot [Beta]’ While TraceRays/DispatchRays has been the common way to initiate ray generation, it’s now possible to ray trace directly from your compute shaders using DXR1.1 and the new Khronos Vulkan Ray Tracing extension.

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Leveling Up Graphics and Performance with RTX, DLSS and Reflex at NVIDIA GTC

Nvidia

Developers can apply now for access to RTX Direct Illumination (RTXDI), the latest advancement in real-time ray tracing. REAL TIME RAY TRACING MADE EASIER RTX Direct Illumination (RTXDI) Imagine adding millions of dynamic lights to your game environments without worrying about performance or resource constraints.

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New NVIDIA Updates for Unreal Engine Developers

Nvidia

UE4 plugin (Download here ) Leveraging the power of ray tracing, RTXGI provides scalable solutions to compute multi-bounce indirect lighting without bake times, light leaks, or expensive per-frame costs. It gives you the performance headroom to maximize ray tracing settings and increase output resolution. RTXGI 1.1.40

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Now Available: NVIDIA DLSS 3 for Unreal Engine 5

Nvidia

THE FINALS | Beta Gameplay with DLSS 3, Ray Tracing, and NVIDIA Reflex The DLSS Super Resolution plugin supports a variety of image quality modes—from Ultra Performance to Quality—determined by the native resolution relative to the DLSS output resolution. Toggle the Load Debug Overlay option.

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