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new Quake map: Tell Me It's Raining

Radiator Blog

These huge labor-intensive maps are hard to make for a variety of reasons, but in this particular context, the most relevant problem is that playtesting the same hand-tuned encounter repeatedly quickly drains its charm and it becomes difficult to gauge whether it's still interesting or not.

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Finding the right people for your studio by running effective tech interviews

PreMortem.Games

An example could be: "The project you're currently on is getting close to the first Beta test, and you've just finished implementing an important game system, the Skill Tree. During the following Playtesting session, the game designer is unimpressed with the current state, mentioning missing features. Was there a GDD in place?

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Rebalancing Cogmind

Grid Sage Games

Beta 11 is finally tackling this project, and we’ve already seen it manifested across propulsion , weapon mechanics , storage units , fabrication and more, but the comprehensive item-by-item review has only come to pass as part of the conclusion to this dev cycle. .”

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Navigating the Switch: A Comprehensive Guide to Testing Nintendo Switch Games 

iXie gaming

Testers ensure that all features work as intended. Network Testing Network testing is crucial if your Nintendo Switch game has online multiplayer or connectivity features. Therefore, when testing, cover all aspects of your game, including audio, graphics, gameplay mechanics, and online features. The outcome?

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Gameplay Testing: What Is It and How Does It Work? 

iXie gaming

Gameplay testing , also called playtesting, is the process of having testers play a game to identify issues, collect feedback, and enhance its quality before official release. It assesses a particular service or feature of a game by setting multiple data values and variables to the game and running it in the runtime environment.

Bug 52
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7 Odd Roadblocks Rookies Face In The Stages Of Game Development

Big Games

Play testers explore the game, checking for bugs, rendering issues, and exploitable features. For independent studios, creative marketing strategies like crowdfunding and early-access Beta releases play a crucial role. Playtesters are vital in finding bugs, glitches, and potential issues. Testing Testing is like quality control.

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“Post-Balance” Cogmind Item Expansion

Grid Sage Games

Beta 11 was a huge milestone in Cogmind development, having completed a comprehensive review of all items and their stats and mechanics in order to rebalance where necessary, a process I wrote about in detail last year. The results since then have been great, but what comes next? Lots and lots of fun. They’re that crazy. We shall see.

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