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new Quake map: Daughter Drink This Water

Radiator Blog

As you progress through each fight, you gradually unlock more of the map, until the big finale fight that uses the entire layout. Then I used another tool called OBJ2Map to convert the polygons into Quake-style brushes. And that's when some players will recognize the map as Hang 'Em High from Halo 1.

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Solo dev Lincoln McCulloch’s all-consuming journey to develop Dungeons & Kingdoms

PreMortem.Games

Now I also have a small group of beta testers, so I try to keep them supplied with the most recent builds to get their feedback.” “I The combat is great and the campaigns are fun, but after a bunch of huge fights I wanted to go back to my village, chat with my villagers and relax. I will also do a lot of research when needed.

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The Lost Ark Has Found its Way

Deconstructor of Fun

Balancing relies heavily on gear, maps are crowded with question marks, Boss fights feature repetitive mechanisms. In-game models used in the cutscenes are obviously not suitable for close-up cutscenes in terms of texture or polygon quality. However, there are not many innovative areas in the core gameplay and UX.