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We have reached the first beta release for the 4.4 in around a month, but as usual, this timeline will depend on how quickly we are able to fix the outstanding bugs and what new bugs are identified in the beta process. New in Beta 1! release cycle. This officially marks the start of feature freeze for 4.4.
Woah, another beta build already? Well likely do one more beta release the following week, but after that we hope to be gearing up for release candidates. If you havent already, we encourage users who havent engaged with the beta releases to do so and help us catch the last few stragglers. have a look at the highlights for 4.4
HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). Rendering: Fixed images in black margins ( GH-37475 ). Note: This PR adds threads support, but as this support is still disabled in many browsers due to security concerns, the option is not enabled by default. Build HTML5 templates with threads_enabled=yes to test it.
Various CoD issues related to crashing Call of Duty: Infinite Warfare Performance Issues – A lot of players are complaining about Call of Duty Infinite Warfare FPS issues like low FPS and FPS drops.
beta 1, and to do so we're having a (last?) alpha 17 release to ensure that things work as best as we can reasonably expect before the beta phase. There will likely be breaking changes between this release and the first beta release. Animation: Rework AnimatedTexture's fps into speed_scale ( GH-65188 ). for instructions.
This includes rendering, physics, input processing, and more. Consider a game that wants its gameplay logic and physics to run at 60 FPS. Also, rendering would happen at that very same pace, so everything stays in sync. beta and later. Old behavior in Godot 3.3.x x and before. New behavior in Godot 3.4
For 2D rendering, we're also re-adding some testing options which were used in earlier betas to allow users to test different scenarios which may impact performance for some OpenGL drivers (especially on Windows and macOS). Please report if you see any suspicious FPS drop in RC9 compared to RC8! See GH-47864 for details.
HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). Rendering: Fixed images in black margins ( GH-37475 ). Rendering: Allow nearest neighbor lookup when using mipmaps ( GH-40523 ). beta 1 and RC 1. Build HTML5 templates with threads_enabled=yes to test it. Editor translation updates.
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