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Fixed a bug with Merchant NPC during random encounters, if the player is busy in conversation, and Pirates or Zerkers interrupt, it will now resume normal flight. Some bug fixes and re-balancing. Thank you to players who have provided feedback! Fixed bug with new player Drone AI sometimes flying off into the void.
Beta 13 “Zoom All The Things” was both a technical and QoL win, adding map zooming and multiple UI layouts which increased accessibility for more players, great since many more folks these days are playing on laptops than when Cogmind was first designed over a decade ago. Overall a good year, with the results to show for it!
Update (August 03 2022): This major update will be released as an Open Beta (accessible & opt-in) for Star Nomad 2 on Google Play store due to issues with changes to the Android SDK & API. NPC Flight AI updated to take advantage of the larger flight area. Improve Merchant NPC Flight AI.
preview versions / betas over the last few years, with several debates and redesigns that have finally culminated in this version. Nothing stops you from adding more commands, functions, markup tags, or new ways to process the script. // custom NPC AI script example? for Unity release. has gone through six (6!)
Some items can also be transformed through external means, such as being cooked, coated, rusted, or upgraded by NPC services (one of the main uses for gold). Other types of NPCs can modify or convert other types of items. A TGGW inventory/equipment list. A TGGW enchanter offering their services. Would they be fun?
It was like resetting a little stage-play; the NPC actors hit their marks and reappeared at their start location. It famously only added any crafting because the dev team saw it in UO during beta. Earlier in MUD design, these zones even “repopped” all at once. Why did something like that come to be?
These dialogues, sounding more akin to whispering, usually take place among the crowds of NPCs who don't have names. Closed Beta, Open Beta) Behind the scenes such as Directors Trailer , which discusses the game from a development perspective and its inspiration from World of Warcraft and Diablo.
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