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Release candidate: Godot 4.4 RC 1

Mircosoft Game Dev

If you are interested in the latter, please request to join our testing group to get access to pre-release builds. Rendering: Fix debug CanvasItem redraw rects in RD renderer ( GH-103017 ). or newer is required for this build, changing the minimal supported version from.NET 6 to 8. Changelog As we released 4.4

Beta 84
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Dev snapshot: Godot 4.5 dev 3

Mircosoft Game Dev

As always, new features mean new bugs in need of fixing, so we encourage everyone interested to get feedback and bug reports in as early as possible. If you are interested in the latter, please request to join our testing group to get access to pre-release builds. See the GitHub issue tracker for a complete list of known bugs.

Dev 71
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Cloud compiling with Azure

Grumpy Gamer

For Thimbleweed Park builds were hand compiled which took a lot of time and was very error prone. More than once I made DEBUG builds rather than RELEASE builds or forgot to change some debug setting back. It’s nice to have builds compiled in the cloud and know they are from a pristine environment each time.

Debug 130
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

This means contributors are encouraged to focus their efforts on fixing regressions and other outstanding bugs. We wont risk merging any new features or risky bug fixes until after we release 4.4 If you are interested in the latter, please request to join our testing group to get access to pre-release builds. That is: print(1.0)

Beta 106
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Dev snapshot: Godot 4.5 dev 2

Mircosoft Game Dev

As always: with new features comes new bugs (probably), so the sooner we can get feedback and bug reports in, the better. If you are interested in the latter, please request to join our testing group to get access to pre-release builds. 3D: Allow customizing debug color of Path3D ( GH-82321 ). Downloads Download Godot 4.5

Dev 62
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Cloud compiling with Azure

Grumpy Gamer

For Thimbleweed Park builds were hand compiled which took a lot of time and was very error prone. More than once I made DEBUG builds rather than RELEASE builds or forgot to change some debug setting back. It's nice to have builds compiled in the cloud and know they are from a pristine environment each time.

Debug 100
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Debugging Complications

Ask a Game Dev

Sometimes a bug is easy to catch. Sometimes a bug is difficult to reproduce. Here are some of the qualities that can make a bug difficult to nail down: [ Build-specific ] - The bug only shows up in release or final builds. Platform-specific - The bug only shows up on a particular platform (e.g.

Debug 40